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View ArticleWhat is Thrive?
Thrive is an open-source, non-profit, completely free videogame project created with the intent of producing a realistic evolution simulation game. Our eventual goals are to simulate the evolution of a...
View ArticleForum Rules/Etiquette
Here on the thrive development forums, we take pride in our work, and that means we expect a certain level of respect, professionalism, and effort from our posters. For the most part, these...
View ArticleForum Design
The new forum is awesome, but the design needs some touching, IMO. Here are my suggestions about it: http://img97.imageshack.us/img97/2639/sugestions.jpg Red Circle - You can see that the words "topic"...
View ArticleThe Revolutionary Games Logo Voting Palace
Sciocont came up with the most recent Revolutionary Games logo over in the concept art thread, and we have had mixed opinions. I now make this thread so we can vote and come to a decision, to make sure...
View ArticleArt Question 1 - Choosing our visual style
What is preferred graphics style? There are several types of art styles a game (simulator) can have to operate visually. 1- Simulator style. Getting as close to the real as possible. As many polygons...
View ArticleThrive Typeface
I think we should get to deciding what font(s) we will use in the game. This is important, because fonts really do have a big effect on how the game feels. An overdone font can make us look gimmicky,...
View ArticleModeling/Texturing
Okay, I know we have a few 3d modelers and texture artists onboard, so I think it's about time we made a list of assets that need to be modeled/ textured. So far I can't think of much, but here's the...
View ArticleConcept Video
Alright, I have been on this forum for a day and a half now and my head is already flooding with ideas. After having a look at some concept art i decided to make a video, so here it is....
View ArticleForum Backgrounds
Our current forum background was created by me, and linked from my deviant art page. I'm planning on making many more thrive screens, but if anyone else has high quality artwork that they created, i'd...
View ArticleRocks and Asteroids models
We can Make Models of Rocks and Asteroids easily on Blender. On 3D Max It's more Complex. Procedural rock modeling and texturing in 3Ds Max 9: http://www.youtube.com/watch?v=rHW949zf7iI Easy Blender...
View ArticleThrive Trailers!
Ok, these are the trailers I made. They're all the same except with different music like you guys suggested. Decide on the best one and I guess we can post it somewhere? Anyways, because I can't post...
View ArticleExobiology arts
I found some pictures that could be used because they refer to hypothetical alien life definitely not too impossible. If you need here is the link: http://saxophlutist.deviantart.com/gallery/44379
View Articlemodels and textures project
Things Are starting to move in Our Game. Roadkill Is Working on the Coding. The concept is almost done, And we got some Sound. But we forgot Something Important: texturing and Modeling. So I Think we...
View ArticleGraphics for Thrive
Post any of your content here. You can also post to delete or replace your content contained in this post. Remember, to be able to use links you must be logged in. Textures Xazo-Tak Spoiler: Underwater...
View ArticleArt Team: We Need You!
As you probably know, we are getting closer and closer to completing a stable and playable release of the Microbe stage. We already have several prototypes out, and most of the concept ironed out....
View ArticleHow will the Galaxy be done?
How will this be done? Model swapping? How does Spore do it?
View ArticleConception challenge
I got the green light from Sciocont on this. This challenge consists in thinking up and drawing a concept for a civilisation. Every week, there will be a subject, you will have a week to come up with...
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