Forum Design
The new forum is awesome, but the design needs some touching, IMO. Here are my suggestions about it: http://img97.imageshack.us/img97/2639/sugestions.jpg Red Circle - You can see that the words "topic"...
View ArticleThe Revolutionary Games Logo Voting Palace
Sciocont came up with the most recent Revolutionary Games logo over in the concept art thread, and we have had mixed opinions. I now make this thread so we can vote and come to a decision, to make sure...
View ArticleArt Question 1 - Choosing our visual style
What is preferred graphics style? There are several types of art styles a game (simulator) can have to operate visually. 1- Simulator style. Getting as close to the real as possible. As many polygons...
View ArticleThrive Typeface
I think we should get to deciding what font(s) we will use in the game. This is important, because fonts really do have a big effect on how the game feels. An overdone font can make us look gimmicky,...
View ArticleModeling/Texturing
Okay, I know we have a few 3d modelers and texture artists onboard, so I think it's about time we made a list of assets that need to be modeled/ textured. So far I can't think of much, but here's the...
View ArticleConcept Video
Alright, I have been on this forum for a day and a half now and my head is already flooding with ideas. After having a look at some concept art i decided to make a video, so here it is....
View ArticleForum Backgrounds
Our current forum background was created by me, and linked from my deviant art page. I'm planning on making many more thrive screens, but if anyone else has high quality artwork that they created, i'd...
View ArticleRocks and Asteroids models
We can Make Models of Rocks and Asteroids easily on Blender. On 3D Max It's more Complex. Procedural rock modeling and texturing in 3Ds Max 9: http://www.youtube.com/watch?v=rHW949zf7iI Easy Blender...
View ArticleThrive Trailers!
Ok, these are the trailers I made. They're all the same except with different music like you guys suggested. Decide on the best one and I guess we can post it somewhere? Anyways, because I can't post...
View ArticleExobiology arts
I found some pictures that could be used because they refer to hypothetical alien life definitely not too impossible. If you need here is the link: http://saxophlutist.deviantart.com/gallery/44379
View Articlemodels and textures project
Things Are starting to move in Our Game. Roadkill Is Working on the Coding. The concept is almost done, And we got some Sound. But we forgot Something Important: texturing and Modeling. So I Think we...
View ArticleGraphics for Thrive
Post any of your content here. You can also post to delete or replace your content contained in this post. Remember, to be able to use links you must be logged in. Textures Xazo-Tak Spoiler: Underwater...
View ArticleHow will the Galaxy be done?
How will this be done? Model swapping? How does Spore do it?
View ArticleConception challenge
I got the green light from Sciocont on this. This challenge consists in thinking up and drawing a concept for a civilisation. Every week, there will be a subject, you will have a week to come up with...
View ArticleMicrobe GUI Finalisation
While the creation of implementable images of the GUI comes under the new Art Assets thread, the large range of GUI sections to be created and/or refined and probable discussion about them means that,...
View ArticleMain Menu Discussion
Ok, since I'm not the most advanced 3d artist, I'll take a stab at the Main Menu (since I have some experience designing) Anyways, so after giving the archives a quick scan I found the old topic...
View ArticleArt Assets
This thread is for keeping track of art assets that have been made, and organizing work towards future art assets. The content on this thread will be for all stages of the game. Artists: Thriving...
View ArticleConcept Art Thread v2
So, since the original Concept Art Thread is almost entirely a fanart-fest, I decided it might be a good idea to make a new thread, to focus the energy of all our wonderfully creative and eager artists...
View ArticleUsing Voxels, Particles, Atoms, and Compounds for Physics and Graphics
Using voxels,particles,atoms,and compounds for physics and graphics would be easier than using polygons as voxels are volumetric thus physics calculations use less resources,can easily use a grid, and...
View ArticleOrganizing The Art Team's To Do List
Hey Guys, I was just wondering if we could have an organized to do list of what is need to be made by the Art Team, because right now it's a bit unclear on what has already been made and what isn't. We...
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